PadConsole

What should we play with friends?

Updated:

House party, birthday, New Year's Eve or a regular night in: every game below is played on one screen with everyone using their own phone. No console or gamepads; open padconsole.com on a computer connected to the TV, have friends scan the QR code and start within a minute. Picks are grouped by group size and mood.

For big groups (6–12 players)

Everyone plays at the same time, no waiting for turns.

  • Crack (1–8 players, Party / Mind Game, Ages 7+) — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
  • The Bill (1–8 players, Party / Bluff & Risk, Ages 12+) — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
  • IMPOSTOR: Last Word (4–8 players, Party / Social Deduction, Ages 7+) — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
  • KARMA (4–8 players, Party / Social Deduction, Ages 7+) — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.
  • World Guesser (1–8 players, Geography, Ages 3+) — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
  • One Rope (1–6 players, Party / Co-op Climbing, Ages 3+) — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
  • Quiz Arena: Castle Road (1–12 players, Quiz Adventure, Ages 3+) — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.
  • Pixel Battle (1–8 players, Territory Battle, Ages 3+) — A 2–8 player territory battle with hoverboard robots in a neon voxel arena. Leave your zone, draw a light trail, close the loop and claim everything inside — but anyone who touches your trail while you are out wipes you. Crate items, crown hunting, a final-30-second OVERDRIVE and a three-round championship.
  • STRIKE A POSE! (1–8 players, Party / Motion Camera Copycat, Ages 3+) — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
  • KARABASAN (2–6 players, Party / Horror, Ages 12+) — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.

Bluffing, lying and impostor games

The genre that tests how well you know your friends, and gets the most laughs.

  • Crack (1–8 players, Party / Mind Game, Ages 7+) — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
  • The Bill (1–8 players, Party / Bluff & Risk, Ages 12+) — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
  • IMPOSTOR: Last Word (4–8 players, Party / Social Deduction, Ages 7+) — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
  • KARMA (4–8 players, Party / Social Deduction, Ages 7+) — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.

Trivia and general knowledge

Great for meeting new people, family gatherings and mixed ages.

  • World Guesser (1–8 players, Geography, Ages 3+) — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
  • Know & Conquer (1–4 players, Trivia Strategy, Ages 7+) — Grow your realm on a real map: estimate to claim land, answer treasure questions to raise walls and win knowledge duels to storm castles.
  • Quiz Arena: Castle Road (1–12 players, Quiz Adventure, Ages 3+) — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.

Two-player games (couples, siblings, roommates)

Games that are fully fun with just two.

  • Dead Zone: Dominion (1–4 players, 3D Co-op Open-World Base Defense, Ages 12+) — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
  • Orbital Siege (1–4 players, 3D Space Battle, Ages 7+) — Fight adjustable bots solo, duel local rivals, or battle remote pilots online.
  • Pad Kombat (1–4 players, Fighting, Ages 12+) — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
  • Pad Kombat: Eclipse (1–4 players, Fighting, Ages 12+) — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
  • Pad Racer: Turbo Clash (1–4 players, 3D Racing & Car Combat, Ages 3+) — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
  • Pirate War (1–4 players, 3D Split-Screen Pirate Island War, Ages 7+) — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
  • Castle Rescue Duo (1–2 players, Co-op Action Platformer, Ages 7+) — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.
  • Handle With Care! (2–4 players, Co-op / Physics Carrying, Ages 3+) — You are the movers of Unbreakable Removals: 2–4 players carry the same long plank, and the cargo on top changes with every job. A tray of tea for auntie, a wedding cake up to the 14th floor of a building site, floating tea for an orbital tea house, the aliens' sleeping sultan, a dinosaur egg… Mind your arms, walk together and DELIVER without breaking anything.
  • We've Got This! (2–4 players, Co-op / Chaos, Ages 7+) — A crew of 2–4 handy workers on one screen: set up a wedding hall, unload a van parked on a steep hill, keep the kebab shop going after the match. Everyone has a different job: match wires, crack codes, add up the bill, pass items to each other, jump over cables. Done before the clock runs out!
  • Pirate Run: Lost Islands (1–4 players, Co-op survival and building, Ages 7+) — Explore cursed islands with your crew: hunt, light fires, sleep in shifts, and build a bridge, a raft, a beacon and a cannon while skeletons and night creatures close in across four chapters.
  • Poly Gol 3D (1–4 players, 3D Arcade Football, Ages 3+) — Fast 7-a-side arcade football: 16 national teams, passes, through balls, crosses, charged shots, headers and volleys, slide tackles, fouls and cards, corners, free kicks and penalties. Keepers make flying saves; goals and big chances get multi-angle slow-motion replays, the match ends with a highlights reel and a player of the match. A drawn match is settled by golden goal and penalties. Play with a friend on the same team or head to head.
  • ZİFİR — Ravenrock Castle (1–4 players, Co-op / Horror, Ages 16+) — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.
  • THE BLACK KEEP (2 players, Story / Co-op Motion Camera Adventure, Ages 12+) — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.

Co-op: play as a team

Teammates, not rivals: puzzles, carrying, adventures.

  • One Rope (1–6 players, Party / Co-op Climbing, Ages 3+) — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
  • Dead Zone: Dominion (1–4 players, 3D Co-op Open-World Base Defense, Ages 12+) — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
  • Castle Rescue Duo (1–2 players, Co-op Action Platformer, Ages 7+) — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.
  • KARABASAN (2–6 players, Party / Horror, Ages 12+) — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.
  • Handle With Care! (2–4 players, Co-op / Physics Carrying, Ages 3+) — You are the movers of Unbreakable Removals: 2–4 players carry the same long plank, and the cargo on top changes with every job. A tray of tea for auntie, a wedding cake up to the 14th floor of a building site, floating tea for an orbital tea house, the aliens' sleeping sultan, a dinosaur egg… Mind your arms, walk together and DELIVER without breaking anything.
  • We've Got This! (2–4 players, Co-op / Chaos, Ages 7+) — A crew of 2–4 handy workers on one screen: set up a wedding hall, unload a van parked on a steep hill, keep the kebab shop going after the match. Everyone has a different job: match wires, crack codes, add up the bill, pass items to each other, jump over cables. Done before the clock runs out!
  • Pirate Run: Lost Islands (1–4 players, Co-op survival and building, Ages 7+) — Explore cursed islands with your crew: hunt, light fires, sleep in shifts, and build a bridge, a raft, a beacon and a cannon while skeletons and night creatures close in across four chapters.
  • ZİFİR — Ravenrock Castle (1–4 players, Co-op / Horror, Ages 16+) — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.
  • THE BLACK KEEP (2 players, Story / Co-op Motion Camera Adventure, Ages 12+) — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.

Competitive: racing, fighting, football

Settle who is best.

  • Dead Zone: Dominion (1–4 players, 3D Co-op Open-World Base Defense, Ages 12+) — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
  • Orbital Siege (1–4 players, 3D Space Battle, Ages 7+) — Fight adjustable bots solo, duel local rivals, or battle remote pilots online.
  • Pad Kombat (1–4 players, Fighting, Ages 12+) — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
  • Pad Kombat: Eclipse (1–4 players, Fighting, Ages 12+) — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
  • Pad Racer: Turbo Clash (1–4 players, 3D Racing & Car Combat, Ages 3+) — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
  • Pirate War (1–4 players, 3D Split-Screen Pirate Island War, Ages 7+) — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
  • Neon Brawl (1–6 players, Arena Brawler, Ages 7+) — A 1–6 player hero brawler in neon arenas. Eight heroes each bring their own attack, skill and ultimate; play Knockout, Crown Rush or Last Standing solo against bots, free-for-all or in teams.
  • Poly Gol 3D (1–4 players, 3D Arcade Football, Ages 3+) — Fast 7-a-side arcade football: 16 national teams, passes, through balls, crosses, charged shots, headers and volleys, slide tackles, fouls and cards, corners, free kicks and penalties. Keepers make flying saves; goals and big chances get multi-angle slow-motion replays, the match ends with a highlights reel and a player of the match. A drawn match is settled by golden goal and penalties. Play with a friend on the same team or head to head.

Horror night

Lights off; escape together, scream together.

  • KARABASAN (2–6 players, Party / Horror, Ages 12+) — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.
  • ZİFİR — Ravenrock Castle (1–4 players, Co-op / Horror, Ages 16+) — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.

Active games (camera)

The screen's camera reads your body; get off the couch.

  • BREAKOUT RUN (1–4 players, Party / Motion Camera Runner, Ages 7+) — Four prisoners, one guard. Stand in front of the camera: run in place, jump, duck and step left or right; your character does the same. Slide under the laundry, leap over barriers, climb onto containers. Caught players join the Guard Crew and drop crates on the leader. After three stages the highest score walks free.
  • STRIKE A POSE! (1–8 players, Party / Motion Camera Copycat, Ages 3+) — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
  • THE BLACK KEEP (2 players, Story / Co-op Motion Camera Adventure, Ages 12+) — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.

Icebreakers and family friendly

Rules explained in 30 seconds, fine for every age.

  • Crack (1–8 players, Party / Mind Game, Ages 7+) — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
  • World Guesser (1–8 players, Geography, Ages 3+) — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
  • One Rope (1–6 players, Party / Co-op Climbing, Ages 3+) — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
  • Quiz Arena: Castle Road (1–12 players, Quiz Adventure, Ages 3+) — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.
  • STRIKE A POSE! (1–8 players, Party / Motion Camera Copycat, Ages 3+) — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
  • Rhythm Pad (1–4 players, Music, Ages 3+) — A 1–4 player rhythm battle: hit the notes of real tracks, fire up FEVER, send fog and mirror attacks at your rival, win sections and take the lead in the ×2 FINALE.

Together from different homes

Playable across cities through friend rooms with voice chat.

  • Crack (1–8 players, Party / Mind Game, Ages 7+) — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
  • The Bill (1–8 players, Party / Bluff & Risk, Ages 12+) — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
  • IMPOSTOR: Last Word (4–8 players, Party / Social Deduction, Ages 7+) — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
  • KARMA (4–8 players, Party / Social Deduction, Ages 7+) — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.
  • One Rope (1–6 players, Party / Co-op Climbing, Ages 3+) — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
  • Know & Conquer (1–4 players, Trivia Strategy, Ages 7+) — Grow your realm on a real map: estimate to claim land, answer treasure questions to raise walls and win knowledge duels to storm castles.
  • Dead Zone: Dominion (1–4 players, 3D Co-op Open-World Base Defense, Ages 12+) — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
  • BREAKOUT RUN (1–4 players, Party / Motion Camera Runner, Ages 7+) — Four prisoners, one guard. Stand in front of the camera: run in place, jump, duck and step left or right; your character does the same. Slide under the laundry, leap over barriers, climb onto containers. Caught players join the Guard Crew and drop crates on the leader. After three stages the highest score walks free.
  • Pad Kombat (1–4 players, Fighting, Ages 12+) — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
  • Pad Kombat: Eclipse (1–4 players, Fighting, Ages 12+) — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
  • Pad Racer: Turbo Clash (1–4 players, 3D Racing & Car Combat, Ages 3+) — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
  • Pirate War (1–4 players, 3D Split-Screen Pirate Island War, Ages 7+) — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
  • Castle Rescue Duo (1–2 players, Co-op Action Platformer, Ages 7+) — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.

How it works (1 minute)

  1. Open the screenOpen padconsole.com in a browser on a computer, smart TV or tablet. A laptop on the TV over HDMI works best.
  2. Scan the QR codeEveryone scans the QR code with their phone camera. The controller opens in the browser; iOS and Android apps are optional.
  3. Pick a gameBrowse the menu from your phone and start. Everyone in the room, and friends in other homes, can join the same game.

Quick tips

  • Move the screen to the TV: HDMI from a laptop or screen casting. Everyone should see the same picture.
  • Phones don't need to be on the same Wi-Fi; mobile data works too.
  • Mix games through the night: a bluffing game, a race and a trivia round make a good lineup.
  • Lots of people, few phones? In team games two people can share one phone.

Play now →

More guides

Frequently asked questions

What can we play with friends at home without a console?

Try PadConsole: open padconsole.com on a computer connected to the TV and have everyone scan the QR code with their phone. Out of 27 games, good starters are IMPOSTOR: Last Word, KARMA or The Bill for 4–8 player bluffing, Quiz Arena for trivia with up to 12 players, and Pad Racer, Poly Gol 3D or Pad Kombat for head-to-head competition.

Is PadConsole free?

Yes, it is free to start and no account is required. There is a weekly free allowance and rotating free games of the week. An optional Premium subscription unlocks unlimited access to the whole catalog.

Do we need gamepads or a console?

No. Every player's phone is the controller. It runs in the phone's browser; installing the app is optional.

How many people can play?

Between 1 and 12 depending on the game. Quiz Arena supports up to 12; IMPOSTOR, KARMA, The Bill, Crack, Pixel Battle and STRIKE A POSE! up to 8.

Can friends in different homes play together?

Yes. With friend rooms each home opens its own screen while the game picture and voice chat are shared. Most games support remote play.

Does it work on a smart TV?

Any smart TV with a modern browser can open padconsole.com. For the smoothest experience, connect a computer over HDMI or cast the screen.