What should we play with friends?
Updated:
House party, birthday, New Year's Eve or a regular night in: every game below is played on one screen with everyone using their own phone. No console or gamepads; open padconsole.com on a computer connected to the TV, have friends scan the QR code and start within a minute. Picks are grouped by group size and mood.
For big groups (6–12 players)
Everyone plays at the same time, no waiting for turns.
- Crack — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
- The Bill — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
- IMPOSTOR: Last Word — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
- KARMA — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.
- World Guesser — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
- One Rope — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
- Quiz Arena: Castle Road — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.
- Pixel Battle — A 2–8 player territory battle with hoverboard robots in a neon voxel arena. Leave your zone, draw a light trail, close the loop and claim everything inside — but anyone who touches your trail while you are out wipes you. Crate items, crown hunting, a final-30-second OVERDRIVE and a three-round championship.
- STRIKE A POSE! — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
- KARABASAN — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.
Bluffing, lying and impostor games
The genre that tests how well you know your friends, and gets the most laughs.
- Crack — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
- The Bill — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
- IMPOSTOR: Last Word — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
- KARMA — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.
Trivia and general knowledge
Great for meeting new people, family gatherings and mixed ages.
- World Guesser — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
- Know & Conquer — Grow your realm on a real map: estimate to claim land, answer treasure questions to raise walls and win knowledge duels to storm castles.
- Quiz Arena: Castle Road — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.
Two-player games (couples, siblings, roommates)
Games that are fully fun with just two.
- Dead Zone: Dominion — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
- Orbital Siege — Fight adjustable bots solo, duel local rivals, or battle remote pilots online.
- Pad Kombat — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
- Pad Kombat: Eclipse — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
- Pad Racer: Turbo Clash — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
- Pirate War — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
- Castle Rescue Duo — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.
- Handle With Care! — You are the movers of Unbreakable Removals: 2–4 players carry the same long plank, and the cargo on top changes with every job. A tray of tea for auntie, a wedding cake up to the 14th floor of a building site, floating tea for an orbital tea house, the aliens' sleeping sultan, a dinosaur egg… Mind your arms, walk together and DELIVER without breaking anything.
- We've Got This! — A crew of 2–4 handy workers on one screen: set up a wedding hall, unload a van parked on a steep hill, keep the kebab shop going after the match. Everyone has a different job: match wires, crack codes, add up the bill, pass items to each other, jump over cables. Done before the clock runs out!
- Pirate Run: Lost Islands — Explore cursed islands with your crew: hunt, light fires, sleep in shifts, and build a bridge, a raft, a beacon and a cannon while skeletons and night creatures close in across four chapters.
- Poly Gol 3D — Fast 7-a-side arcade football: 16 national teams, passes, through balls, crosses, charged shots, headers and volleys, slide tackles, fouls and cards, corners, free kicks and penalties. Keepers make flying saves; goals and big chances get multi-angle slow-motion replays, the match ends with a highlights reel and a player of the match. A drawn match is settled by golden goal and penalties. Play with a friend on the same team or head to head.
- ZİFİR — Ravenrock Castle — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.
- THE BLACK KEEP — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.
Co-op: play as a team
Teammates, not rivals: puzzles, carrying, adventures.
- One Rope — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
- Dead Zone: Dominion — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
- Castle Rescue Duo — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.
- KARABASAN — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.
- Handle With Care! — You are the movers of Unbreakable Removals: 2–4 players carry the same long plank, and the cargo on top changes with every job. A tray of tea for auntie, a wedding cake up to the 14th floor of a building site, floating tea for an orbital tea house, the aliens' sleeping sultan, a dinosaur egg… Mind your arms, walk together and DELIVER without breaking anything.
- We've Got This! — A crew of 2–4 handy workers on one screen: set up a wedding hall, unload a van parked on a steep hill, keep the kebab shop going after the match. Everyone has a different job: match wires, crack codes, add up the bill, pass items to each other, jump over cables. Done before the clock runs out!
- Pirate Run: Lost Islands — Explore cursed islands with your crew: hunt, light fires, sleep in shifts, and build a bridge, a raft, a beacon and a cannon while skeletons and night creatures close in across four chapters.
- ZİFİR — Ravenrock Castle — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.
- THE BLACK KEEP — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.
Competitive: racing, fighting, football
Settle who is best.
- Dead Zone: Dominion — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
- Orbital Siege — Fight adjustable bots solo, duel local rivals, or battle remote pilots online.
- Pad Kombat — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
- Pad Kombat: Eclipse — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
- Pad Racer: Turbo Clash — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
- Pirate War — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
- Neon Brawl — A 1–6 player hero brawler in neon arenas. Eight heroes each bring their own attack, skill and ultimate; play Knockout, Crown Rush or Last Standing solo against bots, free-for-all or in teams.
- Poly Gol 3D — Fast 7-a-side arcade football: 16 national teams, passes, through balls, crosses, charged shots, headers and volleys, slide tackles, fouls and cards, corners, free kicks and penalties. Keepers make flying saves; goals and big chances get multi-angle slow-motion replays, the match ends with a highlights reel and a player of the match. A drawn match is settled by golden goal and penalties. Play with a friend on the same team or head to head.
Horror night
Lights off; escape together, scream together.
- KARABASAN — Five nights, five places: the mansion, the graveyard, the old bathhouse, the black forest and the cellar. Flashlights in hand, the Karabasan in the dark. Find amulets, light grave candles, close the seals, feed the fire until dawn and finally escape the cellar. The house grows with your group; four difficulties. A caught friend can only be saved with two flashlights; if you fail, they switch sides and haunt you through your phones. Blackouts, sudden faces, screams and whispers.
- ZİFİR — Ravenrock Castle — A stormy night, a cursed castle. All you carry is an oil lantern; you can't fight back, only run, hide and pull each other to your feet. Follow the steward's notes, gather the three pieces of the Raven Seal, take the treasure from the Sealed Room and get out alive once the curse awakens. A different creature haunts every chapter: the Butcher, the Blind Nun, the Bride and the Black Knight. Play with your phone, or with keyboard and mouse in a friend party.
Active games (camera)
The screen's camera reads your body; get off the couch.
- BREAKOUT RUN — Four prisoners, one guard. Stand in front of the camera: run in place, jump, duck and step left or right; your character does the same. Slide under the laundry, leap over barriers, climb onto containers. Caught players join the Guard Crew and drop crates on the leader. After three stages the highest score walks free.
- STRIKE A POSE! — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
- THE BLACK KEEP — Two prisoners, one night, one castle. Stand in front of the camera as Kerem and Aslı: walk in place, twist your shoulders to turn, crouch to hide, throw a rope, climb, swing a sword and block. From the dungeon to the cistern, the armory to the storm-lashed ramparts, the tower to the drawbridge: a six-chapter first-person escape. You must be out before dawn.
Icebreakers and family friendly
Rules explained in 30 seconds, fine for every age.
- Crack — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
- World Guesser — Find the place from a photo, a city name or Street View and drop your pin on the 3D globe. Your avatar travels from your guess to the real spot by car, train, plane or rocket. While you wait, poke your friends or fire a rocket at them!
- One Rope — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
- Quiz Arena: Castle Road — The Fog Lord stole the Crown of Wisdom! Every right answer moves you down the road from the village to the castle: break gates, loot chests, freeze your rivals and be first to the throne.
- STRIKE A POSE! — The coach on screen strikes a move, you copy it! When it's your turn, step on stage, hold your hand over the EASY, MEDIUM or HARD card and dance along. The closer you match, the more you score. Everyone takes the stage solo, one at a time; a quick calibration runs before every turn. The audience bets and cheers from their phones. One camera is enough for 8 players.
- Rhythm Pad — A 1–4 player rhythm battle: hit the notes of real tracks, fire up FEVER, send fog and mirror attacks at your rival, win sections and take the lead in the ×2 FINALE.
Together from different homes
Playable across cities through friend rooms with voice chat.
- Crack — On a frozen lake everyone secretly picks one step and one hammer blow on their phone; all moves are revealed at once. Whoever the ice breaks under falls into the water. Know your friends, win the night.
- The Bill — A dinner with friends: everyone secretly orders from their phone, the plates arrive unnamed and whoever eats gets rounder. Eat, drink and enjoy; but at the end of the night the biggest eater pays the bill.
- IMPOSTOR: Last Word — A round table in a fog-bound mansion: everyone knows the same secret word — except one. Your phone keeps the secret; the big screen shows the suspicion and the showdown. Say enough to prove yourself, not enough to teach the impostor.
- KARMA — Mix your friends' real choices into a person who doesn't exist. Everyone else must spot which profile belongs to a real friend. Bluffing encouraged.
- One Rope — Four climbers, one rope. Each pitch the game picks a leader and hands them a mission; the leader goes first, and the others either follow one by one or stay on belay. If someone falls, everyone grabs their phone and hits the brake. If the rope snaps, it is over.
- Know & Conquer — Grow your realm on a real map: estimate to claim land, answer treasure questions to raise walls and win knowledge duels to storm castles.
- Dead Zone: Dominion — 1-4 players defend quarantine bases against growing zombie waves across a four-chapter campaign: valley, harbor, forest relay and evacuation terminal. Find loot, build turrets, hold the base.
- BREAKOUT RUN — Four prisoners, one guard. Stand in front of the camera: run in place, jump, duck and step left or right; your character does the same. Slide under the laundry, leap over barriers, climb onto containers. Caught players join the Guard Crew and drop crates on the leader. After three stages the highest score walks free.
- Pad Kombat — Old-school 2D fighting: Dede Korkut plays his kopuz and the Ancient Tournament begins. Eight fighters from Anatolian legend, each with two abilities and an ultimate. Duel, King of the Hill, Tournament, Team, Tower and Training.
- Pad Kombat: Eclipse — Once every thousand years the sun goes dark and the Skyeater's tournament begins. Eight champions from eight realms, cinematic 3D Fatal Strikes, Krushing Blows, Executions and Friendships. Duel, King of the Hill, Tournament, Test Your Might and Training.
- Pad Racer: Turbo Clash — 1–4 players race on one screen: drift through corners, grab rockets, shields and nitro from capsules, and pass your rival on the final straight. Four tracks (incl. a mixed tarmac-gravel rallycross), an arena, a cup and time trials.
- Pirate War — The match opens with a cinematic tour; you start in front of your castle and walk to your ship at the pier. Train your crew in the castle — five sailors, then a gunner. Load them onto your big ship, walk its decks in first person, fire the bow gun in steady volleys while gunners work the broadsides. Hook an enemy ship and board it to take the deck; go ashore and fight with the cutlass — parry, heavy blows, kicks. Carry stolen loot home by ship and spend the gold on your castle's single cannon (it only fires at ships); soldiers duel one on one. Turn hard and crew, barrels and guns slide across the deck. The last castle wins.
- Castle Rescue Duo — Two heroes cross a moonlit forest, a broken aqueduct, caverns and a burning foundry, storm the castle and rescue the princess from the golden tower. Play alone and an AI partner takes the other hero.
How it works (1 minute)
- Open the screenOpen padconsole.com in a browser on a computer, smart TV or tablet. A laptop on the TV over HDMI works best.
- Scan the QR codeEveryone scans the QR code with their phone camera. The controller opens in the browser; iOS and Android apps are optional.
- Pick a gameBrowse the menu from your phone and start. Everyone in the room, and friends in other homes, can join the same game.
Quick tips
- Move the screen to the TV: HDMI from a laptop or screen casting. Everyone should see the same picture.
- Phones don't need to be on the same Wi-Fi; mobile data works too.
- Mix games through the night: a bluffing game, a race and a trivia round make a good lineup.
- Lots of people, few phones? In team games two people can share one phone.